Scoundrel
Scoundrel is a simple solitaire card game. See the rules of the game here, watch the gameplay explanation in this video.
This is a simple, AI-coded, browser-based implementation of the game with two minor changes to the rules: it is allowed to pick the fourth card before entering the next room, and there is no limit to the number of potions that may be consumed within a single room. The game feels hard enough without these limitations.
Controls: click buttons for corresponding game actions. Scroll to zoom. Drag to rotate. Ctrl or Shift or Alt+Drag to pan screen. Yes, you can cheat a bit by looking under the deck or even "into" it, if you want.
A simpler, 2D-style browser version of the same game is available here. The source code is on Github.
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Like the concept. But it feels like unwinnable...
Strategy matters. Excluding the occasional unlucky cases where you just lose on turn 2, I can get around 20% win rate or so here (and most losses I get on the very last room), so it actually feels reasonably balanced to me.
I see, it’s important to slay the monsters in order.
Deciding when to skip a room and when to fight monsters barehanded rather than taint a weapon is the key part here, it seems.